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Heavy Mace
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A slower physical attack, with a small area of AOE centered on enemy targets, but it is difficult to hit many people at once unless the enemy is clustered.
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The front and middle is a good skill, but the back of the Rhine grid is more tense, so symbolically have to go up a few levels.
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Wild impact
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Turn to combat, CD short, who knows who uses, must be priority upgrade.
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Defense switch
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Physical attack defense is 100%, stops automatic attacks and movements, and is immune to debuff, which can be stopped when used again.
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A qualified flesh shield has combat skills, but it should be noted that Aether attacks and talent combat skills are not blocked, but still can be immune to the attached dubuff.
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There is a more regrettable place is that once the link is used, the next turn of the Rhine will be forced to end. Upgrades can extend the duration, just a few levels of meaning.
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War swing
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Multiple hits within the range of the enemy, each hit talent slot increased by 10%, the damage is not high, but the increased talent slot is very good.
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Multi-stage attack means that if you increase the kill rate, the team slot will also increase rapidly. If it is blocked during the launch, it will force the end, so try to upgrade and improve the hit rate.
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Going sword
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Ryan single power of the highest combat skills, high damage rate of scary, even if the MAX damage is exploded.
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The disadvantage is that the CD time is too long, and it is generally used after playing a high number of consecutive carries, although the CD is very long, but it is still highly recommended to upgrade.
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berserker
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Halo Battle Skill increases your strength at the cost of reducing your defense by 25%, while making the effects of the talent battle skill range and drawing hatred more stable.
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Although there is a DEBUFF, but can double the output of Lane, often used in the front of the link, upgrade can improve the power increase rate, recommended priority upgrade.
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shield
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Breath out of combat skills, so that the enemy fell to the ground dizzy, Ryan as a magic weapon to turn down rogue members, move fast, CD short, recommended priority upgrade.
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lock
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A halo that greatly increases the hate level, while increasing the hate level of Talent by 25%. The effect is relatively simple, the early stage can be used at random, and the back is basically a bench.
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fight to win or die
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The legend of the letter spring brother to eternal life halo. Automatically resurrects when the battle fails, and restores a certain amount of HP and a semi-grid team slot. The aura lasts for 15 seconds.
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Very strong, very abnormal, master the preferred halo against the strong enemy, let you really appreciate what is the goddess of the saint, the gold small strong.
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Although the CD is very long, it can be used through connection. Another flesh shield, Damba, also has a similar aura, and 2 people can often play zombie flow effect.
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Upgrades can increase the amount of health after resurrection, and the shortened CD is almost negligible. Therefore, although this halo is very useful, it does not require too much investment in it, which is the most SAO.
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Halo Combat: 25% less physical damage, but 25% less damage. At the same time, there is a rebound damage, and the talent slot is gradually increased.
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It can be used in conjunction with the defense switch, which is really a thick skin. The enemy has a rebound damage effect, you can play some more bizarre tactics, the enemy slowly grind to death.
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Upgrade minus CD, duration increased, not bad, worth upgrading, but I basically rarely use this halo.
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priming
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This is Lane's only blue ability, not counting defense switches, but it requires the talent slot to be full, so Lane doesn't match well with some of the system combinations.
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Back to the subject, the talent slot is cleared after use, while increasing the damage of the next stunt. Upgrade to up to 4.2x.
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In an ideal state, after using and carrying MAX, the sword is issued, and the damage breaks through the sky, which can be used as a gameplay, but it is really difficult to achieve. Beginners suggest that we save some AP for the time being.
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Bone hook
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Ryan's shortest physical skill, quick move, increased talent slot when hit, a very good skill. Upgrades shorten the CD, and increase the amount of talent slot increment, priority upgrades.
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welly
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Use this maneuver after a bone hook hit and hit: Enemy speed is reduced by 25%. Quite a good skill, has a significant effect against some fast enemies, but also an effective means to improve the team slot.
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debuff with paralysis effect is also very good, in the case of shield pressure is not very large, and bone hook is the same permanent combat skill, very worth upgrading.
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Ring blasting
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Used in Halo Launch, Ether-range attack, surrounding enemy strength decreased by 20%(game data error).
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Hatred can be more effective than harm. And this is Ryan's only purple move, especially when he's teaming up with Leach and Merial.
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But Ryan's battle skills grid is really a little nervous, unless you want to play with the law teammates, or generally less used, personal rarely used.
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chain
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Halo Combat, which completely prevents being blown away and repelled, works wonders against some elite monsters of the flying class. No longer reduces cumulative hatred due to damage.
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And for all enemy personnel to gain 200 per second cumulative hate amount, firmly hold the enemy's hatred of Lane attention, conducive to the task of serving as a shield.
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lasso
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The range of plural attacks, each attack hit increases the talent slot by 25%, the move is relatively slow, but the damage is very good, and the plural attack, the damage is good, and the hate is worth upgrading.
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furious blow
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Generate a large number of hate points, gain enemy hatred attention Rhine has a considerable part of the combat skills and character abilities linked to talent skills.
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Fortunately, Ryan accumulates talent slots very quickly, which is his biggest asset in attracting enemy hatred.