I am Xiao Lu Ban commentary, like me can point to pay attention to oh, thank you
Hao Yasuo is a hero in Tencent's MOBA competitive online game \"League of Legends\". Wind sword Ho Yasso is a melee outbreak AD assassin, advance E skills, retreat W skills defense, both control, and outbreak, can be described as output and defense of the assassin. Regiment harvesting ability is very strong, AOE output is also quite considerable.
This version of Yaso go two conquerors\/fast pace personal preference for the first of course mainly depends on the lineup selection encountered slave\/natural enemy\/line disadvantage or want to rely on line with fast (ice female glacier Panson, etc.) The main development of the line support field I still prefer the conqueror feel hurt it may be green fork after the revision of the attack speed reduced shield Electric knife has also become another option (clear line second damage) is also to see the lineup you want to fight to show the green fork did not run electric knife attack speed than green fork more robust choice also has damage and clear line
In fact, I think that although the appearance rate of Yasuo is high, it is not suitable for high-intensity points except for lovers who do not know whether I am more and more food or Yasuo is not able to take their own position and less out of the loading order (personal opinion) Attack speed shoes → (electric knife) → endless (damage) Blood hand drink magic knife (survival) → Spring brother → drink blood (control more mercury\/meat more rundown) → depending on the situation Add: There is no fixed order of installation, flexible response to the situation is the embodiment of wisdom. Don't be rigid and clear about your positioning. ① The enemy in the middle of the hard control Zoey\/Grastix\/Panson\/ice woman love called wild to catch fear of being targeted at the show can not start with purification or as soon as possible out of mercury must be greedy or will taste the pain of ② enemy brittle multi-damage lineup direct green fork endless behind a blood hand to dry everyone is brittle see who operates the bug ③ meat to you closed The first one is for you to be naked broken come on green fork endless black cut belt Conqueror sexy Yasso online slash
Asso Skills: Passivity: The Way of the Wanderer
Live Dead: Asso's critical strike chance is doubled, but its critical damage is reduced by 10%.
Indomitable: Asso fills his special resource slot as he moves. When the sword value is filled, it triggers when he takes damage from heroes or wild monsters, providing him with a damage-absorbing shield. The shield value increases with Asso's level, and the faster Asso moves, the faster the sword value is filled.
Q Skill: Chop steel flash
Move the sword forward, dealing physical damage.
When hit, the Steel Flash will gain a layer of whirlwind for 6 seconds. After accumulating 2 layers of Whirlwind, Steel Flash will form a whirlwind capable of knocking enemies away.
Chopper Flash is considered a normal attack: It critically hits, deals 180% damage, comes with attack effects, and its cooldown and cast time are both paid for by attack speed.
If the chopper flash is cast during the dash, the Chopper flash will appear as a ring.
Cooldown time: 4 seconds
Q skill is the core output skill of Yasso, the use of Q often determines the amount of damage you create in a group battle. For novice Yasso players, our most sincere advice is to open the training mode before you are familiar with the hero skills, turn off the intelligent casting, and clearly feel how far away the end of the Q skill is to avoid embarrassing scenes caused by too much empty Q in actual combat. Yaso Q skills also test the user's sense of direction, how to use Q skills in actual combat to hit the moving enemy is also a knowledge, which needs to be practiced more in actual combat.
W Skill: Wind Barrier
Form a wall of air that blocks all enemy ranged attacks, flight items, and automatic enemy hunting abilities for 4 seconds. (Many things can not be blocked after the update)
Cooldown: 18 seconds at full level
The Wind wall is Yasso's most interesting skill and the most difficult to convey in a single word. The role of the wind wall is simple and rough, which is to block skills. Because of the long CD and limited range of skills, how to use a good wind wall is a personal experience that a high-end Yasso player needs to sum up in many games, which is difficult to describe and can only be understood.
E Skill: Step before cutting
Dart at the target enemy, dealing magic damage. Each spell increases the base damage of your next burst by 25%, up to 50%.
E【 Kill before stepping 】 Cannot be cast repeatedly against the same enemy within 6 seconds of full level. If the chopper flash is cast during the dash, the Chopper flash will appear as a ring.
Cooldown: 0.1 seconds at full level.
Cutting before stepping is Yasso's most show, coolest, and most able to reflect the upper and lower limits of the soul skill. It can be said that E is both the \"source of happiness\" for many Yasso players and the \"source of pain\" for many Yasso players' teammates\/opponents. This seemingly simple and mindless skill actually contains the infinite secrets that encompass the entire League of Legends universe.
As long as I'm fast enough, my teammates' question marks can't keep up with me.
R Skill: The wind never dies
Flash to a shot enemy hero, dealing physical damage, and suppress all shot enemies within range to stay in the air for an extra second. Gain a full amount of sword value and reset the number of whirlwind layers of Chopping Steel Flash. For the next 15 seconds, Asso will enter a dead state, where Asso gains a 50% armor penetration bonus - an effect that ignores the target's armor value from equipment, boosts, runes, and talents.
Cooldown: 30 seconds at full level
Casting distance: 1400
Yasso is a featured hero who requires a high degree of summoner proficiency. Even if you are talented in the game, in the practice of other heroes may only need a few to master the essentials, to practice Yasso also needs at least hundreds of actual practice.
Yasso gameplay tips:
1. You can use enemy minions as a springboard to kill enemies that have already escaped; You can also jump directly into the opposing hero and use enemy minions as a springboard for your retreat.
2. At level 18, Asso's Steel Flash only needs to gain 55% attack speed from its equipment to reach its maximum attack speed. The Blast can be cast against any target that is hit, even if the hit is caused by your Allies.
3. You can hit the enemy hero before you get to r at super close range. Of course, the flying unit is far away and you can also pick up a minion before r, or for that bit of blood and passivity or to avoid instantaneous control.
4. When teammates hit the opposite hero, 0.5-1s can throw a second section q in any direction, at this time, the r effect, not only the teammate hit the target, your landing site will instantly blow out the just two sections of the q direction hit fly effect, the key these guys will be instantly hit fly eat your r, and more control 1s.
5. Seconds according to eq hit fly, eq small flash fly opposite hero, opposite unless cross flash, otherwise must eat, if you q wind is not stable can try this exchange of blood.
6. When r is in the air, you can insert a necessary q. If the non-intelligent cast and turn off the automatic attack, you can insert an a into it, but the damage of a is certainly not as high as the q, unless the lack of the general attack vampire, the key non-intelligent cast is not a good choice for Asso's four skills.
7. After turning off automatic attack, Asso's e can wear cross-country Monster, f4, Three Wolves, Big Ghost, Gargoyle, Red and Blue buff. The position of e through the ultra-thin wall is to point the mouse to the belly or the middle and back part of the feet of the wild monster. When going through the super thick wall, you need to press the keyboard s key to go through the wild foot.
8. In addition to reducing cd, attack speed and critical attack also slightly reduce the cd time of skills, especially after attack speed exceeds 45%.
9.w left and right edges can open the field of vision, similar to akl's w skill, especially when you need to Pierce the wild monster from behind the wall (gargoyle) and have no eyes, w edge open the field of vision, e wild monster extreme escape.
10.q can also open the field of vision, the premise of wild monster to hit you, sometimes no field of vision partition wall q big ghost without general attack you can also give the field of vision e escape, limit escape with caution, because there is not enough time.
11. On the platform inside the Red and blue buff and outside f4, you can directly throw w when r is in the air. After landing, w will immediately come out close to the landing place and not behind the enemy, which is used to block aoe skills.
12. Second q out flash dodging skills, then r, this is used in the extreme reverse kill, such as avoiding Revan's r.
13. Fly-catch r can stop v, Monkey e, and Penson w or Time weapon q, Blind Man's q, or Sword Demon's q, and Cannon's w and other displacement skills in mid-air, and can be used when saving teammates.
14. Both sides silk blood pretend to look back and then flash q surprise (remember not to 180°q flash, because you reverse inexplinexplable q on the opposite side will burst into, hear the flash sound immediately respond faster than you landing speed, if the exchange of displacement, you q flash this position is definitely a target, and flash q, you have the opportunity to adjust the direction of q. If you keep the general direction with the enemy, you can try q flash, because people and voices are almost at the same time, it is difficult to make subconscious reactions, even if the flash changes the flash is not a loss).
15.ae is a pretty good online soldier details, clear soldiers using the first third fifth and then save q to a wave of smooth, of course, to respect personal habits and equipment.
16.r ability is teleportation, can evade n multiple enemy controls and abilities, and can reset the hatred of the defense tower.
There is no fixed move, two attack speed suit, EQ will be a lot of continuity, more practice, there is no fixed move, practice the sense of courage, wealth and risk in the search, the operation is the need for confidence to step out, it is recommended that low level practice
Yasso's technique
3\/3 step reading
alignment
1. Press Q directly at the enemy while R, you can just drop it and then follow a Q must be accurate.
2. When Monkey E Aso 3 Q can make him fly in the air of E, so can Penson W. The blind man's Q, the Sword Demon's Q, etc., many displacements can be fixed in the air. Then reverse kill
3. Friends who can't repair knives can also use them. Normal attack plus E, Q plus E, rewound. And can save the E repair knife is not lost. But notice where E is. It takes practice.
4. EQ flash can take opponents by surprise in windy conditions.
5.. Yasso uses wild monsters and E's to get caught through walls and escape.
Two-thirds of the
team fight
1. In group battle, you can cooperate with your teammates to fly and enter the group. If there is no good fly to hide themselves outside the group battle Q brainless rushing meat. It'll be ready for Q2. Then look for chance Q multiple enemies and C position.
2. Do not eat too much AOE when using wind wall blocking skills.
All the keys on the keyboard are button, leave an \"E\" and you will understand the \"A\"? The true meaning of