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The \"inside\" tells the story of the (suspected escape. The main character is a very weak little red boy. Not to mention the strong ones in black, who will return to life even if...

What is the story of the game Inside?

The \"inside\" tells the story of the (suspected) escape. The main character is a very weak little red boy. Not to mention the strong ones in black, who will return to life even if they are screwed up by anything. This also sets the tone of the book: survival in vulnerability, revealing the truth.

The story takes place in a place where the government is doing experiments, implanting a chip in the human brain to make the people in the city become empty dead, and then the government uses brainwave devices to control these people to do things, just like slaves, the main character boy is also implanted with a chip, but for unknown reasons, the boy's mind is not deprived. He still has a sense of autonomy. When the boy finds out the truth, he wants to sneak out of the city, so the story begins!

The ordinary ending of the story shows that even though the boy is attracted to the meatball, he is still self-conscious and he still wants to escape the city by controlling the meatball, and the hidden ending of the story shows that the boy also has a chip implanted in his mind. When the master switch on the brainwave device was turned off, the boy's brain was destroyed and he died. It also shows that this master switch is the government's last line of defense. Turn off the main switch, and everyone with the chip will die.

The whole \"inside\" has only one core element, which is \"control.\" There are many walking characters in the game. You can control them with a helmet-style controller. When there are no commands to receive, they are in a standby state as if they were powered off. In addition to this obvious controller, there are other methods of control, such as large robots that are responsible for surveillance, parasites that can be manipulated from the buttocks of pigs, large tanks for isolation, etc., for us, this is a totalitarian, highly restrictive society.

At the beginning of the story, you can see the little boy running as fast as he can in a lonely and gloomy world. In this world, all adults seem to have lost the sense of self-action, and some have become st foot in order to reform the alien beings on Earth. People work mechanically like puppets. In the game, the boy can use a brainwave controller to control puppet-like people to help him complete levels. As you can see, this is an alien control machine. This little boy has an idea of his own that he hopes will help humanity control its own destiny.

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During the journey through the obstacles, the boy will encounter many dangers, including the pursuit of humans, the trail of water ghosts and the bite of dogs. This changing world is already a world familiar to young boys, and it has become a hell for everyone. This hell doesn't allow for self-consciousness like little boys do. The little boy must go on to avoid danger. Sometimes the player inadvertently triggers dangerous mechanics, and many levels require the player to constantly try to combine various small agencies to complete the mission. There are a lot of distractions, but as soon as you discover the clearing skills, you'll be impressed by the game designer's whimsy.

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At the end of the series, the little boy finally finds the giant device registered by the aliens, and it seems that many people have regained their sense of self. However, when the boy cuts off the alien's power source, he is accidentally devoured by a meatball monster composed of tree stumps. The little boy received hostility from the people. Although he has broken through many levels, the world has disappeared. Instead, the monster finally rolls down from the cliff, no longer struggling in the river, and the final picture remains in the light of the monster. For the total darkness within, this light is the only light. This seems to symbolize that even if the little boy turns into an ugly monster, the little boy is the only light in this world.

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Of course, this game also has a hidden ending, namely, the little boy enters the underworld through organs from a hidden place in the corn field. All over the world, there seems to be some sort of excuse for the wires. The little boy pulled out the socket, the light splashed out, the little boy squatted down on his knees, revealing the dark picture. Some say it portends a dark world and is just a nightmare for the little boy. Pull out the cable and the little boy will wake up. Others said the darkening meant the last glimmers of light in the world had disappeared and the little boy had become a controlled puppet.

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No matter how it ended, it was stunned. Although the style of this game is simple, as long as you understand the game deeply, you can feel the sincerity of the game. The plot is not a stereotype. The player is attracted by the little boy's action. In the end, whether the ending is happy or sad, it is unforgettable.


The little boy is in a manipulated world, in this world, all people have lost their own time and matters, mechanical work 2, only the little boy has his own thoughts, but the world does not allow his existence, so only keep moving forward, avoiding the transformation of the manipulator 3, but things are not as good as people want, even if the little boy escapes again, It is also impossible to escape the meatball (positive ending) and the manipulated ending (hidden ending). This is an answer referenced from elsewhere, with a hidden ending where the little boy pulls the plug and stops himself. So the little boys are part of the manipulators, artificial beings or something