1, the opening of the strange point processing, build and dismantle fishing traps upgrade.
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It is better to save the ore for the next stage.
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2, magic - talent (20%) - acquisition - harvest - cutting - - - geology exploration (dig the stone out of the coal) - (spades) - agricultural cultivation.
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After geology, start mining, give priority to shovel digging points (the main source of gems), because there is no manufacturing talent, so things do not make more intermediate products such as ingots.
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3, tailor - textile - Artisan - automation - Manufacturing (20% probability double)- Jewelry - trading (market)- Lode (quarry)
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By excavating, mining and brushing the market (build good tear down and rebuild) together 5 of the 4 color stones, create a quarry, remember to be placed in the middle.
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4, warehousing - optics - technology - resource circulation - bargaining - capitalism - architecture - logistics - drilling
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The main production of brick - steel - glass, the main lifting shovel in tools, began to lay lighthouses around the island, dredging sand to sell money to upgrade (before the point of capitalism can be built to upgrade sprinklers). It is recommended to surround the top - left - right 3 sides (usually less than 3 sides), and the quarry can be removed after the shovel level 4. (Before capitalism there was a slot machine or colonial talent point.)
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5. Fighting - Faith - Spells - Summoning
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Make up several altars, speed up resource collection and lighthouse progress around the island, raise the shovel to 5 can dig plastic, thread, leather, achieve basic unlimited resources, out of the factory to prepare for the drill.
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Attached Store Important Resources:
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Early stage: colored gems, chili x8
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Medium term: Bottle beetle, bottle death moth, plastic x8, electronic chip x2
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Late stage: Demon horns, electronic chips, flexible fibers
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Finally, this mode tool can pass all the top, so the 170 devil horns of the 5 level backpack, necklace and book can be saved, poor I know after the finish, at least 30 minutes more brush the store.