After the renderer defaults to VR, the frame buffer resolution is usually 1600.1200 or 2048. 1536 on the line, mainly adaptive subdivision image sampler in the minimum ratio and maximum ratio, your machine is good to adjust 2 and 5, the current preset is very high, hemisphere subdivision 75 interpolation sampling 30, in indirect lighting in the global light engine with light cache, and then subdivision in the light cache more than 1200, rqmc sampler in the minimum sampling value you use 12. Basically this way I can say, as long as your lighting is good, the A3 picture is absolutely clear and it may be a little slow to dazzle, but the picture is very clear, if you feel that the dazzle picture is too slow, try to lower all the parameters yourself. I said above to show the parameters of the big picture, show yourself the effect of the sample map is much smaller than this, it is not wordy
The resolution is either 1600 x 1200 or 2048 x 1536.
The following are recommended configurations for smooth operation of 3dsmax software for reference:
Graphics card: 4G or 6G or more independent graphics card, the chip is best the latest generation or second generation;
CPU: 4 or 6 cores or more, the main frequency is 2.4GHZ or 3.0GHZ;
Memory: more than 16G, it is best to choose dual-channel memory or high-frequency memory;
SSD: Choose more than 512G, because 3dsmax software is still relatively memory consumption;
Screen: Try to choose a high color gamut, high resolution, such as 100%SRGB;
Heat dissipation: try to choose a device with a lot of heat pipes and outlet outlets, because the heat generated by the computer is quite large when rendering.