Mountain Giants are a new addition to the tft Night Elves. In the knowledge of ancient tree species construction, need to make miracle ancient trees. Basic properties:
Life: 1600
Attack: 28-40\/29-47\/30-54\/31-61 type melee
Post-tree attack: 34-48\/35-56\/36-64\/37-72 type siege area 225 (I can't remember)
Armor: Middle Class A 4\/6\/8\/10
Skills: Taunt, pull tree, Harden skin, Resist skin (the latter two require level 3 base upgrades)
1. Mountain Giants have 10 defenses (offset 38% damage), and 12 things are free after upgrading hardened skin. If a melee unit's attack power is 50 damage, it hits the mountain giant, counting the medium armor bonus, theoretically there is 75 damage, minus 38%, minus 12, equal to 34.5, minus the decimal, is 34. That is, the actual damage is 34, while MG has 1600 HP..... Importantly, advanced melee soldiers who attack mountains will enter the range of the opponent's long-range soldiers (archers 700 range = Terran arrow tower), piercing damage to heavy armor is 100, archers attack speed is medium, plus Elven fire reduced by 5 defense (defense is negative), will be quickly lost (not counting the opponent's hero skills). Don't forget that advanced melee soldiers are expensive.
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2, if you use remote soldiers to hit the mountains, and 1.12 armor only by piercing 75%, magic 75%, siege 50%, is the best cost-effective armor, plus 12 points free, mountain giants will absorb a lot of damage. While ne's archers have the longest range of any army (except for the siege), attacking MG at full strength will result in heavy losses.
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3, if you want to use magic to destroy or isolate the mountains, it is best to return to the other level 2 master home, otherwise the mountain giant has hero level magic resistance. If it will not be sheep, swallowed, occupied, by deceleration, hurricane, Wolf riding net, magic, curse, vertigo technology and other magic (skills) time is also very short. Use this magic against it, it will be less effective.
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4, there is a dd in the store of the night called the staff of preservation, with which the red mountain giant can be sent home to drink water, which does not take a lot of operation. I have seen some master reply used this thing, the effect is good.
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5, although the attack speed of mountain giants is slow, but there are more than 4, it can not be ignored. Non-rise attacks have 40 melee damage, which is very damaging if you let them rush into your long range Medium A troop pile. Moreover, after the mountains and trees are pulled, the city is attacked, so that it can take your arrow tower and the hole in the ground with the remote soldiers quickly tear down the building. Can also fight Unarmored troops (Siege: 150%).
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6, read the above content, you will certainly think: even though it is so difficult to play, I can not afford to play I also hide at least me? I can completely ignore this kind of high defense and low attack things, avoid them to fight the rear mm not just ------ this idea is good, but there are still some problems. Let's talk about what happens in a specific battle. There is no discovery, the hasty and sudden encounter of the battle and surprise war, we do not talk about, those require operation, luck, confidence, reaction, and so on too complex. I am talking about a confrontation between two armies that are prepared and have time to adjust their formations (such as a base attack, an encounter that has been spotted or anticipated, etc.). There are two kinds: first, the battlefield is on the open ground. At this time, facing the stone giant of the other side, many people want to bypass the mountains and directly hit the other side's distant soldiers, but the other side can also follow you around, and at this time the mockery of the mountains will seriously disrupt your operation and make you suffer losses. Many people say that ridicule is rubbish skills, not good to use, in fact, a big mistake, the meaning of ridicule is to disrupt or interfere with each other's operation, in fact, 4, 5 mountains in turn ridicule can make each other almost impossible to operate. Second, the battlefield is in a narrow place. Mountain giants are huge, and 2 or 3 mountains are blocked in front of them, forming a \"wall\". The wall may not be completely blocked, there may be gaps ------ if the battlefield is wider. If you want to use these gaps to force through the \"mountain wall\
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7, mountain giant is a monster of the ice dragon level, do not always compare it with the advanced melee soldier, it can only be called the meat pad soldier.
Look at the above, you will say mountain giants that is not invincible? Rest assured, war3 is a balanced game. The MG is the most expensive unit in Warcraft, 425 gold, 100 wood, equal to the cost of a hero and occupies a population of 7, which determines that its number cannot be too much. Each mountain giant will give the other 150 experience points, which is also the most in the Warcraft army (Ice Dragon is also 150). So, people who use the mountain are very afraid of it dying. The mountain giant of the 2 level base does not fight at all, it is easy to die, and the high cost determines that it is not worth using. Generally, after 3 bases, the skin is officially put into use, and before it is out, it is also pretending to scare and courage. Even if the good skin, but a death also a huge loss, but also crazy to send opponents experience upgrade, with giant risk.
For the opponents who pay mountain giants, I think it is best not to fight hard, play sports, the mountains walk slowly and the volume is large and easy to block the road, once the opponent's formation is disrupted, there is an opportunity to take advantage of. In addition, make smaller formations and use diligent operation to counter ridicule. Once you have a chance to kill a mountain giant, don't miss it, it will make your opponent vomit blood
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Many masters of the undead do not hate, is difficult to use? Or is it itself a dead arm?
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I will make no further comments here. I think that every service should be used to its fullest potential in war. One should not abandon the use of any branch of arms without fully understanding it. I'm a UD player, let me talk about the situation and some techniques to be aware of when hate is the main battle force.
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Before going into detail, here are a few points to note:
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1. Aversion to large size, determines that it is always a difficult to control the arms;
2. A UNIT with low hatred, a 4-figure HP (1080), and a maximum defense of 8;
3. Give up most of your hate plans when your shadow tells you that the other person is on the move!
4. Loathing is a LARGE ARMOR, dealing 150% damage if it is a piercing attack (such as some ranged troops).
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Hateful use:
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FRIST HERO chooses DK in the beginning, and the advantages will gradually show up in the future. Incipient dog birth. Speed up three bases, build a slaughterhouse and a temple of the damned (this is nonsense). After the slaughterhouse, remember to raise the DISEASE CLOUD every time you have time. The second hero used LICH, because the bloodsucking aura of the Fear Lord was not much use against hatred. Priority rise of hate prevention to 3; The ascending stone is 3 for attack, or 2 for attack and 1 for defense. Rise to at least 2 levels for Necromancer and at least 2 levels for Banshee.
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1.DEATH KNIGHT's cooperation
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Are you aware that massive abominations require a superior aura of evil? Do not underestimate the power of hatred under the halo of three levels! So the first hero will be the Death Knight!! TOPSPEED has said that the DEATH Knight is the soul of the Undead, and many tactics are based on its DEATH COIL and UNHOLY AURA. (TOP stream isn't it? Imagine if DK didn't have the blood-replenishing winding skill...) In addition, the Death Knight at the high level has the ANIMATE DEAD ability, did you know that once you use this ability, the first people to stand up on the battlefield will be your fat ones? Yes, that's standing up for N 1080!! Assuming the other team dispels with a stick, it takes at least 6 times!! And the covenant, eat an abomination that is being beaten and has yellow blood! It's a good deal! A higher level of contract before the ultimate skill can effectively protect the Death Knight's safety.
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Death Knight suggests the order of upgrades: Winding - Halo - Halo - Winding - Halo - Contract - Manipulating dead bodies - Winding - Contract - Contract.
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2.Lich's collaboration as the second hero
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LICH's greatest weakness is brittleness. LICH will not only be able to survive better under a row of hate shields, but will also be able to use his FROST NOVA skills to their fullest! The key question is whether the ritual or the armor comes first. It depends on your opponent if he has a lot of melee units like FOOTMAN, GRUNT, and ice armor. Hate the huge volume, often have N things around it to cut, so they will eat the ice armor suffering. In addition, ice armor plus defense, three levels of ice armor plus 7 points of defense, you can make hate into a monster with HP1080, 15 points of defense, three levels of recovery halo! However, if the other party is mostly ranged troops or mages, the dark ceremony! Multiple Frost Novas can inflict damage on enemy mage groups and ranged troops (who tend to be short on blood). The target of the dark ritual is like the target of the Covenant of Death, pick the half blood abomination that is being beaten!
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In addition, death and decay don't rush up to level 7 or 8.
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Lich suggested upgrade order: 1 \"Nova - Ice armor - Nova - Ice Armor - Nova - Ice Armor - Ritual - Ritual - decay - ritual
2 \"Nova - Ceremony - Nova - Ceremony - Nova - Ceremony - Fading - Ice armor - Ice armor - Ice armor
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3. Disease Cloud
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Sickness clouds deal 1 damage per second to opposing units for 120 seconds. The cloud of disease cannot be dispelled.
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As a calculation, if the other party has HP100 units 2 seconds to recover 1HP, then after 2 seconds it will be 51HP; And this unit gets caught in the cloud of disease, and after 2 seconds it turns -2 1 into HP49. So you're doing 1 more damage per second. Don't underestimate this point, go listen to the opponent's screams after 120 seconds!
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Say a little trick, try to let one or two hate to slip into the mage group behind each other === effect, try it yourself ^_^
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So when you have free time to raise the cloud, don't despise this G225 W125 skill!
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4. About upgrades
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With the abhorrent 1080HP, the up-front defense is inevitable. With the effect of ice armor, hatred is very hard. A free also remember to raise the gargoyles attack and defense, because the opponent is not ****, see you crazy fat production when not out of the air force. The attack and defense of the gargoyle will not be caught off guard by the sudden transformation of the other side.
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Mages also need to be upgraded to level 2 as soon as possible. Hate ATTACK RATE is only 1.9, but the attack power is high, with 1080 HP, Unclean Rage seems to be specifically designed for hate. Banshees add anti-French shields for most abominations, and beware of BT magic like lightning chains. The Banshee's curse magic is actually gaining more HP for abomination.
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5. Remember to buy sticks
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The scepter is a must, I don't have to say. Oh, watch out for your haters to become sheep all over the place
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That's all for now. I'll keep adding to your suggestions. I want to correct any mistakes. I also hope that you will discuss more ~~ I am still that sentence: when the battle can earn some to earn some!