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r2无线充ichaiyang 2024-05-09 1:15 27
Someone once said, \"One important difference between great players and average players is their stopping technique.\" Zidane and Baggio are both masters of stopping the ball.Playe...

What is forced migration?

Someone once said, \"One important difference between great players and average players is their stopping technique.\" Zidane and Baggio are both masters of stopping the ball.

Players are always running according to the route designed by the computer, knowing that the unreasonable route can only sigh; There is little hope of catching points, especially when the other side is playing the iron barrel array; It is easy to get stuck in the opponent's offensive line and judge your defensive footsteps, and the tactical purpose is greatly compromised.

Let's see what happens when you master forced moves:

Always able to correct the wrong course of the computer; You can \"fool\" the other party, so that the other party is at a loss and does not know your intention; Full control of the high ball and stuck ground pass routes, control the whole situation.

In other words, by correcting your running and passing errors through forced movement, you can make your Chinese team look like the Netherlands.

Here's the official explanation for the forced shift:

Forced movement (hereinafter referred to as strong movement): The operation method is to hold down R1 R2 at the same time, you can run freely within a certain range, breaking through the restrictions of the automatic correction of the player's running trajectory in the real world. The practicality of this action is that when the side breaks through, it can be forced to move for a moment to seize a better ball control position, so as to create momentum for the next action.

PES5 strengthens the physical confrontation, so the success rate of simply using R1 × to break the ball is very low, even if it is broken, it will be called foul, therefore, the prediction of the ball path is very important

Let's talk about the handle of the method, I believe that many people are the thumb press △○□×, the index finger alternately press R1\/R2, and the rest is used to take the handle, so that the handle can be held warm, but it can not be desired when using R1 R2. Here is recommended a good way to take the handle: thumb press △○□×, index finger press R1, middle finger press R2, the advantage of doing this is that you can use R1 R2 at any time, well, let's talk about anti-hand and attack!!

Cut to the chase!!

1. Start by catching the ball. The default running position of the computer is to target a similar end position in the direction of the ball in the straight plug, that is, the ball speed has dropped to almost a stop. In this way, it is very comfortable to carry the ball after receiving, and also achieves the purpose of the straight plug ---- to push a long distance and the speed is faster than the ball and ordinary passing, which is also the best way to break through the opposing defense.

But there are two very serious problems:

(1) Under the tight defense of the other team, it is difficult to have room for you to run a long distance and then easily catch the ball; Or because of distance problems, the end of the ball is very close to the goalkeeper.

(2) When you try to speed up to catch up with the ball, the other person may have made up the fatal position. To put it bluntly is the speed of the problem, obviously can control the ball earlier, must get the opportunity to disappear before getting, depressing.

Some friends may say that the above problem is just a matter of timing. After seeing the beautiful straight plug after the gap, there is often a second problem, slow catching the ball. If you are not 100% sure that you can break through the defense line, you often have problems if you bet on it. What? Nothing happened? Let's score...

All of these problems have to be solved by forced movement. At the moment of passing the ball, according to the route of the ball, judging from the small map where the ball travels will be broken by the opponent or hinder the original attack plan. In fact, you can probably tell what's going to happen before you're ready to pass the shot, but sometimes the line of the shot is not that accurate, so you have to wait until the ball is out. At this point, just use the forced move to move before the ball is intercepted to catch the ball, you can continue the offensive flow. The second problem is that if you want to get the ball quickly to solve it, it is also a rough estimate before passing, and it is OK to judge the strengthening move immediately after passing. To get the ball quickly and ensure the flow of attack, this is more work.

When connecting the high-altitude straight plug, it must also be forced to move, but it must be well connected to make the following action smooth and compare the operation. The same goes for the defense against the high-altitude straight shot, otherwise it is easy to cause the defender to make mistakes. It feels like the high altitude straight plug in the WE9 has been weakened a bit, unlike before, you have to move one side and hit the GK at the same time.

2. Sudden change of offense. Bumping the ball into the middle of the line and turning it into an oblique burst into the restricted area; A sudden change of line before catching the ball, throwing away a defender, etc. Flexible offensive lines, and it is difficult for the other side to guess when you change the line, the pressure on the defense will increase a lot.

3. When the opponent's backfield is full of people and the players in front of the field are stared at, the use of the straight plug is faster than the ordinary X pass, and the strong move out to get the ball can reduce the rate of broken passes, and even find some gaps that the ordinary ground can not find. Usually see the ball after the passing target in a daze, but also have to immediately move to take.

4. Steal points from crosses. Forced movement is applicable to all cross balls, 1-3 O, manual pass is OK. But the most powerful is obviously 2-3 O.

1 O's high ball if it is flying to the place where there is no player of your own, immediately change people to move it to the top. If both sides stand in a good position of the top, the strong shift because the amplitude is relatively large, but not suitable.

2 O is relatively simple, the ball out of the foot immediately after the strong move to the direction of the ball. Don't forget to change the position of the player to fight, and adjust the direction of the shot when it is about to shoot, otherwise it will shoot towards the corner flag.

3 O's are basically the same as 2 O's.

The same goes for the defense. If the offense doesn't move you, expect to be moved in.

5. Other small applications. After the foul, the referee does not blow favorably, and he does not want to lose the set piece in this place, and he must move away. Of course, the fouled team wants to score a set piece, which can also be done. There are balls flowing out of the boundary line, the bottom line, they do not want to touch but the computer is dead to pass, strong move it. Knowing that there is no good result to chase the ball again, such as offside, out of bounds, etc., in order to save physical strength, strong move it.

It should be noted that the ball may be pushed too much in the strong shift, catch mistakes, etc., and a few cases can be sent away after a strong shift to ensure the quality of the ball, but after all, it is a few cases. And the difficulty of their own manual accurate running position is larger, do not use the ball that does not have a problem with strong movement.

In summary, the running route of the dissatisfied player is immediately shifted, and the effect of manual substitution is better. It's like one sentence...

Let's look at defense

defense

The most important thing is to replace people quickly

1. Wing defence Remember to keep the number of defenders in the box. This is related to what I said earlier, \"playing more wide with three defenders has no significant effect\".

When the other side breaks through from the side, what to do immediately is not to chase back or change people to rob, but to judge whether there is a dangerous place by observing the small map, and change people to block him. That is, the point of the player in the penalty area is moved to the other player, and the \"front\" is the player who takes the ball on the side of the other team. At this time, if the other side wants to cross, just let him pass it, if the other side has not made up the position to pass? This depends on whether you are fast after being broken, or the speed of the other side's pass. If the other party is cut in to ensure that the block is good, the replacement to grab, grab the process to make up for the heavy.

2. The middle defense, to ensure the number of people in the case of ruthless attack, bold prediction to break the ball, the general policy is still to retreat. The middle must be made dense, try to force the opponent to the side, quickly switch to block the direction of the ball player can pass, of course, there is a threat to deal with first.

When the other side holds the ball upside down outside the big penalty area, be sure to be steady, prevent the other side's shooting route and replace the field point, do not mess up the foot. Goals don't usually come in a stalemate like this.

Tips 1, deliberately change people to pull their defenders away a little, exposing a gap like a straight plug and immediately run back... Blocking the opponent's threatening pass line and then a little bit later, it might work wonders.

3. Don't press X often to grab the ball. We all know that single to single is mainly psychological warfare. No matter how strong the ball is, it is difficult to get to the front of the big penalty area, and it is OK to block the shooting Angle. Of course, the number of defenders must be guaranteed, otherwise it will be trouble if no one makes up for it.

The tackle was much weakened this time, the landing was too slow, the foot was too slow. You can bet when it's safe in the rear. There's nothing to lose if you miss. Another important role is that when you see that there is a gap in a certain place, if there is no one nearby who can fill the position, you can bet on the other side to pass it and shovel it in advance, even if you can't get the ball, at least delay the time of the other side to pass the threatening ball.

An offensive pass is missed, and when the other team is close to the ball, they immediately move to block the next possible position. It doesn't matter if you don't know, at least it adds a little pressure. Foul decisively and try your best not to let the other team hit a quick counterattack. Press X behind your back in WE9 and you'll get a lot of fouls, so take advantage of it

After all,R1 and R2 seem simple, don't you just press two keys? But it is difficult to use,R1 R2 has a lot of magic, we summarized in actual combat!!!! Everyone practice this will be able to become the master of the master!!


Forcing a move is making a player force a move.